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Game Resource Turn Simulator

Project resources over turns with production, upkeep, caps and one-time spending, and see when an entered resource budget runs short.

Final resourcesCompare scenariosCSV & printable report

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Preparing the worked example…

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Settings & assumptions
Resources

Your result, explained

02 / RESULTS

Read the result in context

Every resource uses the same one-time spend setting. Turn order is income, spending/upkeep, then cap; shortages are recorded and balances floor at zero.

    How to use Game Resource Turn Simulator

    1. Explore the worked example. Follow resource income, upkeep, capacity limits and scheduled one-time spending through a sequence of game turns.
    2. Replace the resources with your own entries. Set turns, spend on turn, one-time spend per resource.
    3. Choose “Simulate the turns”. Review final resources and turn ledger, then compare the visual overview with the detailed tables.
    4. Capture alternative scenarios, download a reusable project and export the selected table or a report when you are ready.

    A starting point

    Follow resource income, upkeep, capacity limits and scheduled one-time spending through a sequence of game turns. The example is illustrative and can be replaced.

    Know what you are comparing

    What happens when a resource cannot cover upkeep?

    The modeled stock cannot go below zero. Shortage entries expose unmet demand; the model does not infer additional penalties or game rules.

    Files, privacy & saving

    Calculations run locally in a browser worker. Input CSV files use the column names in the downloadable template and keep your current settings. Projects restore inputs and up to four scenarios. Imports are limited to 1 MiB and 100 entries. There is no automatic saving. Public pages include advertising and optional analytics; see our privacy policy.

    CSV exports contain the entire selected table. JSON and printable HTML reports include all result tables; open the report and use your browser’s Print command for PDF.

    Using Game Resource Turn Simulator

    Project resources over turns with production, upkeep, caps and one-time spending, and see when an entered resource budget runs short.

    1. Explore the worked example. Follow resource income, upkeep, capacity limits and scheduled one-time spending through a sequence of game turns.
    2. Replace the resources with your own entries. Set turns, spend on turn, one-time spend per resource.
    3. Choose “Simulate the turns”. Review final resources and turn ledger, then compare the visual overview with the detailed tables.
    4. Capture alternative scenarios, download a reusable project and export the selected table or a report when you are ready.

    Example

    Follow resource income, upkeep, capacity limits and scheduled one-time spending through a sequence of game turns.

    Questions & answers

    What happens when a resource cannot cover upkeep?

    The modeled stock cannot go below zero. Shortage entries expose unmet demand; the model does not infer additional penalties or game rules.

    Can I compare and save alternative plans?

    Yes. Capture up to four calculated scenarios, restore their inputs and save them in a project JSON file. There is no automatic saving.

    How do I bring in my own entries?

    Download the CSV template, retain its column names and replace the example rows. Imports are limited to 100 entries and 1 MiB. A saved project also restores settings.

    What should I check before using the result?

    Every resource uses the same one-time spend setting. Turn order is income, spending/upkeep, then cap; shortages are recorded and balances floor at zero.

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