A whole loot table at once
Choose which item types and rarities you want, how many and how big, then press Generate. Every press gives a fresh batch of unique items – names, levels, stats and value included.
Generate pixel-art game items in batches – 82 types in 9 categories: weapons from swords to crossbows and ray guns, armor, jewelry, potions, food, crafting resources, magic and quest items, tools and sci-fi gear – each with a rarity, a name, a level and stats. Lock the ones you like, reroll the rest and export a sprite sheet with JSON.
Generating…
Choose which item types and rarities you want, how many and how big, then press Generate. Every press gives a fresh batch of unique items – names, levels, stats and value included.
Click an item to see it large. Lock it to keep it through new batches, reroll it for a new look, or change its type, rarity, metal, gem or potion color. Rarity shows as a colored glow or an inventory slot.
Download a sprite sheet with JSON (names, types, rarities, levels, stats and rectangles), every icon as its own PNG in a ZIP, or the selected item alone. Save the batch as a project to continue later.
82 types in nine categories – weapons (sword, katana, axe, mace, scythe, trident, halberd, bow, crossbow, wand, pistol, bomb, shuriken…), armor (helmet, chestplate, boots, gloves, cape, belt, wizard hat, crown), jewelry, potions and elixirs, food (apple, bread, meat, cheese, fish, mushroom, cake…), resources (ore, ingot, log, crystal, feather, coins…), magic and quest items (map, orb, rune stone, lantern, torch, hourglass, chest, backpack…), tools (pickaxe, shovel, fishing rod…) and sci-fi gear (battery, keycard, ray gun, medkit, grenade…) – in five rarities from common to legendary. Each item is assembled from its own parts, metals, gems and colors, so batches rarely repeat.
Yes. Every item gets a name built from its material, type and rarity (such as “Mithril Broadsword of the Storm”), a level, stats that suit its type – damage and speed, armor, restored points or a bonus – and a gold value. All of it is in the JSON.
Lock an item and it stays when you generate a new batch. You can also reroll a single item, rename it, or change its type, rarity, metal, gem or potion color.
Yes. Icons are drawn at their real size from 16 to 64 pixels with top-left lighting, bevelled edges and a selective dark outline. A rarity glow or an inventory slot background is optional.
Yes. They are generated on your device. You may use them in free and commercial projects without attribution.
No. Everything is drawn in your browser. Save the batch as a project file to continue later.
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