TOOLSORCERER STUDIO · GAME BACKGROUNDS · 1.0.0Parallax Background Generator
Generate layered side-scroller backgrounds that repeat seamlessly sideways: skies, sun and moon, stars, clouds, mountains, hills, forests, pines, cities, dunes, oceans, canyons, crystals and mushroom groves. Every layer has its own scroll speed and depth haze, in pixel art or smooth style.
- Pick a scene105 scenes: 21 landscapes × 5 times of day
- Shape the layersColors, height, roughness, speed, haze
- ExportEvery layer as PNG + JSON, or one image
Seamless sidewaysLive parallax previewUp to 12 layersNo account needed
01 · STARTA world behind your game
Start from 105 scenes – mountain ranges, pine forests, green hills, desert dunes, snowy peaks, night cities, ocean coasts, alien worlds, canyons, mushroom groves, volcano lands and crystal valleys – each at day, sunset, night, dawn or in a storm.
02 · SHAPELayer by layer
Every layer has its own kind, two colors, position, height, roughness, detail, density, scroll speed and haze that fades it into the distance. Add, remove, reorder and hide layers, and watch the parallax scroll live.
03 · USEReady to scroll in your engine
Download every layer as its own seamless PNG with a JSON file of scroll speeds, a single flattened image, or a wide strip. Layers tile sideways with no seam, so they can loop forever.
Questions & answers
Do the layers really repeat?
Yes. Every layer is built from noise and objects that wrap at the image width, so the right edge continues into the left edge and the layer can scroll forever. Turn on “Show tile edges” in the preview to see the join move past.
What scenes are included?
105: tropical beach, haunted woods, ancient ruins, autumn forest, cherry blossom, deep jungle, misty swamp, arctic sea, neon city, mountain range, pine forest, green hills, desert dunes, snowy peaks, night city, ocean coast, alien world, canyon, mushroom grove, volcano lands and crystal valley – each at day, sunset, night, dawn or in a storm.
What can I change?
Width and height, pixel art or smooth, dithered gradients, the haze color and seed, and per layer: kind (sky, stars, sun, moon, clouds, mountains, hills, forest, pines, city, dunes, ocean, cliffs, ground, crystals, mushrooms, fog), two colors, position, height, roughness, detail, density, scroll speed and distance haze. Add, remove, reorder and hide up to 12 layers.
How do I use it in my game?
Download the ZIP: one PNG per layer plus layers.json with each layer’s scroll speed. Draw the layers back to front, move each by the camera position times its speed and repeat it horizontally. A flattened image and a wide strip are also available.
Can I use the backgrounds commercially?
Yes. They are generated on your device. You may use them in free and commercial projects without attribution.
Is anything uploaded?
No. Everything is drawn in your browser. Save a project file to continue later.