TOOLSORCERER STUDIO · GAME TEXTURES · 1.0.0

Seamless Texture Generator

Generate textures that tile perfectly in every direction: bricks, castle walls, stone walls, roof shingles, cobblestone, pebbles, tiles, diamond and hex floors, wood planks, grass, sand, snow, water, lava, metal panels, sci-fi circuits, fabric, stripes, gratings, cracked earth, foam, scales and crystals – with a matching normal map and height map, in native pixel art or smooth style.

  1. Pick a material500 ready textures in 10 groups
  2. Shape itPattern, colors, relief, gaps, glow
  3. ExportTexture, normal map, height map, ZIP
Seamless in X and YNormal + height maps8–512 pxNo account needed
TextureLoading…

Pick a texture to start.

01 · START

Any surface for your world

Start from 500 textures – walls, floors, wood, nature, liquids, metal, sci-fi, fabric, creature scales and crystals – each in many colorways. Search by name or press Variation for a new take on the same material.

02 · SHAPE

Tune every detail

Switch the pattern, colors, scale, detail, contrast, relief and sun direction; set rows, columns, mortar gaps and irregularity; add a warp for hand-made wobble and glow for lava, water or circuits. The 3 × 3 preview shows instantly that there is no seam.

03 · USE

Ready for 2D and 3D

Download the color texture, a normal map for lighting, a height map, a tiled preview, or everything in a ZIP. Pixel-art textures are drawn at their real size; save the project to keep editing later.

Questions & answers

Do the textures really tile?

Yes. Every pattern is built from noise and cells that wrap exactly at the texture edge, so the left edge continues the right edge and the top continues the bottom. The 3 × 3 preview shows it straight away.

What materials are included?

500 ready textures in ten groups – walls, floors, wood, nature, liquids, metal, sci-fi, fabric, creatures and crystal – built on 30 patterns such as roof shingles, random stone walls, pebbles, cracked earth, diamond tiles, chevron, stripes, polka dots, metal grating, foam, bricks, tiles, planks, cobblestone, hex tiles, basket weave, marble, wood grain, metal panels, water, fabric, scales, crystal facets, lava cracks, rocky cliff, leaves and circuits.

What is a normal map?

An image that stores the slope of the surface so a game engine can light a flat texture as if it had depth. It is made from the same height field as the texture, so the bumps match. The layout is OpenGL style (green up); invert the green channel for DirectX engines.

What can I change?

Pattern, seed, size from 8 to 512 pixels, pixel art or smooth style, noise scale, detail, contrast, color variety per block, hand-made wobble, relief depth and light direction, up to six colors with a hue shift, gap color, glow color and strength, rows, columns, gap width and irregularity.

Can I use the textures commercially?

Yes. They are generated on your device from your settings and seed. You may use them in free and commercial projects without attribution.

Is anything uploaded?

No. Everything is drawn in your browser. Save a project file to continue later.