GAME DESIGN LAB
Experience Progression Curve Designer
Shape progression curves with milestone constraints. Compare session assumptions. Export level tables.
WORKED EXAMPLE
Simulation board
Input, export & project notes
Projects save editable content, controls and source fingerprints. Original binary files remain on your device; reselect them after reopening to regenerate media-dependent results. Downloads may include a bounded proof rather than the full original. Review the method and export labels before delivery.
Using Experience Progression Curve Designer
Shape progression curves with milestone constraints. Compare session assumptions. Export level tables.
- Start with Try example to see the experience progression curve designer workflow. Edit the example rules, records or test scenarios in the Content panel. Structured fields support nested JSON for game-specific data. Grid and sprite authoring pages add direct canvas interactions.
- Use the nearby controls and editable records, then choose the main update button. Undo/redo restores content and settings; keep source media to regenerate file-dependent projects.
- Review the preview, Evidence and Review tabs. Power or exponential XP costs with explicit time-per-XP assumption; no prediction of player retention.
- Choose Export for the actual task files, report JSON/CSV or the complete ZIP. Save project retains editable content and control settings. Original binary media is not embedded; source fingerprints help identify the files needed when reopening.
Example
The tailored example produces 29 evidence records. Power or exponential XP costs with explicit time-per-XP assumption; no prediction of player retention.
Questions & answers
What does Experience Progression Curve Designer do?
Shape progression curves with milestone constraints. Compare session assumptions. Export level tables. Power or exponential XP costs with explicit time-per-XP assumption; no prediction of player retention.
What can I open?
Edit the example rules, records or test scenarios in the Content panel. Structured fields support nested JSON for game-specific data. Grid and sprite authoring pages add direct canvas interactions.
What can I download?
The Export tab lists actual artifacts generated by the current input. A complete ZIP includes task files, evidence, editable content and method notes. Audio processing produces PCM WAV where applicable; music utilities add MIDI or practice WAV; frame workflows include PNG frames and an optional silent, sampled WebM proof. Graphic outputs may include SVG/HTML, and geometry workflows disclose supported OBJ/STL/PLY outputs.
What should I check before using the result?
Power or exponential XP costs with explicit time-per-XP assumption; no prediction of player retention. Inspect the export in its intended player, engine, editor, printer or delivery workflow. Findings are scoped checks, not certification. Processing stays in the browser; the public site retains approved advertising and optional consent-based analytics.
Help improve this tool
Report a problem or suggest an improvement
Describe the issue without pasting private tool input. Feedback goes to our admin inbox.
