GAME DESIGN LAB
Loot Table Dependency Auditor
Trace nested tables. Detect cycles and impossible drops. Export probability summaries.
WORKED EXAMPLE
Simulation board
Input, export & project notes
Projects save editable content, controls and source fingerprints. Original binary files remain on your device; reselect them after reopening to regenerate media-dependent results. Downloads may include a bounded proof rather than the full original. Review the method and export labels before delivery.
Using Loot Table Dependency Auditor
Trace nested tables. Detect cycles and impossible drops. Export probability summaries.
- Start with Try example to see the loot table dependency auditor workflow. Edit the example rules, records or test scenarios in the Content panel. Structured fields support nested JSON for game-specific data. Grid and sprite authoring pages add direct canvas interactions.
- Use the nearby controls and editable records, then choose the main update button. Undo/redo restores content and settings; keep source media to regenerate file-dependent projects.
- Review the preview, Evidence and Review tabs. One weighted choice per visited table; nested entries replace parent outcomes. No independent multi-roll or without-replacement semantics.
- Choose Export for the actual task files, report JSON/CSV or the complete ZIP. Save project retains editable content and control settings. Original binary media is not embedded; source fingerprints help identify the files needed when reopening.
Example
The tailored example produces 4 evidence records. One weighted choice per visited table; nested entries replace parent outcomes. No independent multi-roll or without-replacement semantics.
Questions & answers
What does Loot Table Dependency Auditor do?
Trace nested tables. Detect cycles and impossible drops. Export probability summaries. One weighted choice per visited table; nested entries replace parent outcomes. No independent multi-roll or without-replacement semantics.
What can I open?
Edit the example rules, records or test scenarios in the Content panel. Structured fields support nested JSON for game-specific data. Grid and sprite authoring pages add direct canvas interactions.
What can I download?
The Export tab lists actual artifacts generated by the current input. A complete ZIP includes task files, evidence, editable content and method notes. Audio processing produces PCM WAV where applicable; music utilities add MIDI or practice WAV; frame workflows include PNG frames and an optional silent, sampled WebM proof. Graphic outputs may include SVG/HTML, and geometry workflows disclose supported OBJ/STL/PLY outputs.
What should I check before using the result?
One weighted choice per visited table; nested entries replace parent outcomes. No independent multi-roll or without-replacement semantics. Inspect the export in its intended player, engine, editor, printer or delivery workflow. Findings are scoped checks, not certification. Processing stays in the browser; the public site retains approved advertising and optional consent-based analytics.
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