Images & texture design · focused workspace

Texture Edge Padding Extruder

Add repeated, mirrored or wrapped texels around an image to build a texture gutter while preserving the original center pixels.

Before / after previewEditable projectsLocal processing

Source → inspect → export

Preparing the worked example…

Your source & settings

Settings & options
Start with your images

Drop a still image here. PNG inputs preserve their original RGBA pixel values.

Upload still PNG, JPEG, WebP or BMP images. Source images are limited to 1,048,576 pixels and 4,096 pixels per edge. Multiple selected files must total at most 20 MiB. PNG exports retain computed RGBA values; source metadata and color profiles are not copied.

Inspect your result

PREVIEW & EXPORT

Know what changed

Adds padding to one image, not between sprites in an existing atlas. The original center is unchanged. Recalculate UV coordinates for the enlarged image in your target engine.

    Choose another output above or open Export files.

    Explore the example

    Add repeated, mirrored or wrapped texels around an image to build a texture gutter while preserving the original center pixels.

    What you can inspect

    • Original content bounds — Left, Top, Width, Height.

    Keep the result you need

    Use the output selector to inspect each generated file, then download it. Save a project to keep source inputs and settings together. Result files and editable projects serve different purposes.

    Processing & file support

    Upload still PNG, JPEG, WebP or BMP images. Source images are limited to 1,048,576 pixels and 4,096 pixels per edge. Multiple selected files must total at most 20 MiB. PNG exports retain computed RGBA values; source metadata and color profiles are not copied.

    Your working session

    Processing runs locally in a worker with a 30-second cancellation limit. Undo and redo keep up to 20 edits in this tab. Project files include imported assets and are limited to 40 MiB. There is no automatic saving.

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    Using Texture Edge Padding Extruder

    Add repeated, mirrored or wrapped texels around an image to build a texture gutter while preserving the original center pixels.

    1. Try the built-in sample, then choose your own supported files.
    2. Adjust padding on every side · pixels, gutter sampling. Change one setting at a time so you can understand its effect.
    3. Choose “Create result image”. Inspect the visual comparison before using the result.
    4. Download the selected output, inspect other files in Export files and save a project if you want to reopen the same inputs.

    Example

    Try the built-in example, inspect original content bounds and compare the result after changing one option.

    Questions & answers

    What does Texture Edge Padding Extruder do?

    Add repeated, mirrored or wrapped texels around an image to build a texture gutter while preserving the original center pixels.

    What are the important limitations?

    Adds padding to one image, not between sprites in an existing atlas. The original center is unchanged. Recalculate UV coordinates for the enlarged image in your target engine.

    Can I save and reopen my work?

    Yes. Save a project JSON file containing your inputs, settings and any imported assets. Projects are limited to 40 MiB. Undo/redo stores up to 20 edits in this session and is not saved in the project. There is no automatic saving.

    How do imports and output previews work?

    Upload still PNG, JPEG, WebP or BMP images. Source images are limited to 1,048,576 pixels and 4,096 pixels per edge. Multiple selected files must total at most 20 MiB. Text previews show up to 150,000 characters; downloads include the complete output. Tables show 50 rows per page; CSV files include all rows.

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